- Skyrim Ring Of Magicka Regeneration Characters
- Skyrim Damage Magicka Regen
- Skyrim Ring Of Magicka Regeneration War
Related Quests.: Retrieve the Ring of the Erudite and the. Notes. Unlike other magicka regeneration enchantments, this ring's enchantment is not a multiplier upon your magicka regeneration rate, but a flat value of 2.00 added to your base regeneration rate (default 3.00). This makes this ring function like a 2/3 bonus to your magicka regeneration rate when not coupled with other bonuses. This ring's effect combines multiplicatively when mixed with normal magicka regeneration enchantments as follows:.
Normal magicka Regeneration (100%): (3.00) x 2 = 6.00. Ring of the Erudite: (3.00 + 2.00) = 5.00. Normal magicka Regeneration (100%) with Ring of the Erudite: (3.00 + 2.00) x 2 = 10.00.
Yeah, you're not going to get it on a single piece of armor, if I read you right. But if you combine all the magica regen with increased magica, and subtracted destruction cost, with all your armor and your ring and necklace, I think you'll exceed master robes capabilities, as long as you level on magica and use your destruction tree perks.
Don't forget to drink your Elswyr Fondue, too! Oh, and enchanting is tied to destruction-you'll get higher values on enchanted items if you perk up the destruction.
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Readmore.Thanks for the reply. I am still not sure how regen works normally, but I assume from what you are saying that during combat, it drops significantly. So I have 300 Mana, so when combat begings my regent is about 2 mana per second unbuffed, and around 4.5 mana per second with my 125% mana regen equipment. It would be around 6 mps with the 225%?Is this correct?If so it would explain why I cannot see a huge difference between 4mps and 6mps, still seems pitifully slow in the heat of combat when my mana is drained. 'Magic Regeneration is different as it is based on a rate of return. So the more + regeneration you have, the faster your magicka will return.
The reason why there is no cap, is because you would need a ridiculous amount of regeneration in order see instant magicka regen, which is not possible with every piece of regen gear + enchants.' There is no cap. You can increase it based on the base 3% per second.
Thinking about it, it makes you wonder why the hell magicka regeneration is unaffected by the regeneration buffs in combat seeing as that is where it is needed most. Hmm, I'll do some digging if I get a chance and see if it does change during combat.Edit: Holy crap, so it regens even slower than 1% in combat. Magicka regenerates more slowly in combat, with a multiplier of 0.33 (do not look at this as a percentage, it is not 33%).
Unless it means 1/3rd the base 3% then it does mean 1%. The notes are unclear. 'Magic Regeneration is different as it is based on a rate of return. So the more + regeneration you have, the faster your magicka will return.
The reason why there is no cap, is because you would need a ridiculous amount of regeneration in order see instant magicka regen, which is not possible with every piece of regen gear + enchants.' There is no cap.
You can increase it based on the base 3% per second. Thinking about it, it makes you wonder why the hell magicka regeneration is unaffected by the regeneration buffs in combat seeing as that is where it is needed most. Hmm, I'll do some digging if I get a chance and see if it does change during combat.Edit: Holy crap, so it regens even slower than 1% in combat. Magicka regenerates more slowly in combat, with a multiplier of 0.33 (do not look at this as a percentage, it is not 33%).
Skyrim Ring Of Magicka Regeneration Characters
Unless it means 1/3rd the base 3% then it does mean 1%. The notes are unclear. Readmore.Just to confirm, the base regen rate in combat is 0.33% per second? OMG.Faints.Recovers.So 100%+ to Magika regen would make it.0.66% per second? OMG.Faints again.I was trying to fight against the Mages are underpowered notion, but withed gimped magik regen it is hard.So maybe the question is, how much mana regen (in terms of%) do I need to be able to cast consistently in combat?Right Now I have around 300 - 370 Magika (+/- cannot remember). I would go for fortification gear regardless. Taking from the context of what I read, I think it is 1% during combat.
Sorry, I just woke up. Anyway, so if you had 200% increase to regeneration that means you get back to the base 3% during combat.
This is grossly inefficient, so I would just wear fortification gear. Especially since you can get it to 100% and your destruction spells will cost nothing to cast. That on the other hand is a bit overpowering if you ask me, but then again this game lacks balance like the US lacks money. I would go for fortification gear regardless.
Skyrim Damage Magicka Regen
Taking from the context of what I read, I think it is 1% during combat. Sorry, I just woke up. Anyway, so if you had 200% increase to regeneration that means you get back to the base 3% during combat. This is grossly inefficient, so I would just wear fortification gear.
Skyrim Ring Of Magicka Regeneration War
Especially since you can get it to 100% and your destruction spells will cost nothing to cast. That on the other hand is a bit overpowering if you ask me, but then again this game lacks balance like the USA lacks money. Readmore.Thanks for the clarification on the regen rate. I would suggest to the fine folks at bethesda they look into this.Re: the 100% fortification, I think I will look into this. I have to test, but not sure if this would be overpowering. I mean, Martial Characters can upgrade their weapons to do obsense amounts of damage per hit BEFORE elemental enchants. For us mages there is no such damage boost except the 50% increase via perks.
So Martial characters can bash for 100 - 200 dmg (without power attacks) with no draw back, while mages do less damage and then run outta mana lol so being able to do the less damage without worrying about running out of mana mid fight is not to overpowered I think. Also, I assume one can only get around 100% for one school (say destruction) so, if like me, one uses other schools (Conuration/Alteration/Restoration) then mana would still be used for those schools.Thanks again for the advise and feedback, much appreciated.